Marvel Vs. Capcom 3: Fate Of Two Worlds Announced

Posted by Grey Monday, April 26, 2010

The wait is finally over. After a decade of unrelenting fan anticipation, the crossover epic has finally return.

One relatively unknown fact about arcade gaming: The ten-year-old arcade fighting epic, Marvel vs. Capcom 2: New Age Of Heroes, can still be conveniently found in almost most arcades here in SINgapore. While fact might allude one to think that game arcades in SINgapore are pathetic, that misconception is in fact untrue at all. The actual fact is that Marvel vs. Capcom series have been a staple 2d fighting game classic, and its popularity has not faded out even after a decade, evidently so from the numbers of downloads you can see from Sony's PlayStation Network. So for those fighting enthusiasts out there, what better announcement could possibly be better than this?

At Capcom's Captivate 2010 press show in Hawaii, Marvel vs. Capcom 3: Fate of Two Worlds has been announced to be released in Spring 2011 to PlayStation 3 and Xbox 360, with no release plans for an arcade, computer or Wii, as of now.

Promised to be featuring more than 30 characters to choose from, along with 3-on-3 tag team fighting, the game was revealed to have been in development since the summer of 2008 when Capcom re-acquired the Marvel license after a period of legal issues that placed the series on hiatus for nearly a decade. The tremendous success that was met by 2008's Street Fighter IV is undoubtedly another major factor leading the title, after rejuvenated interests in fighting game grew.

Interestingly, while Marvel Vs. Capcom 3 will be featuring 3D characters fighting on a 2D plane, not unlike Street Fighter IV, it will not be utilizing the same graphic engine as Street Fighter IV or Super Street Fighter IV,, and will instead be running on an "advanced version" of MT Framework, the very same engine that powers the graphics of Lost Planet 2 and Resident Evil 5. Ryota Niitsuma (who had previously headed production on Tatsunoko vs. Capcom: Ultimate All-Stars) the director and producer of the new title, has gone on the record describing the engine as "the biggest engine that a fighting game has ever had under the hood". "Basically, we're bringing the most powerful processors to ether with Capcom's genre-leading expertise in the fighting area and, of course, Marvel characters, which are some of the biggest characters you'll see in entertainment today."

What most fans would be investing their interest at, would be the final roster of the game. At the announcement, Capcom stated that at least 30 characters would be featured, with 6 characters officially revealed alongside ten silhouettes. For those disappointed that the number of characters being far from the record 56 characters available in MvC2, Capcom has stated that they plan to expand the roster by the time the game is released, and are "working hard to include as many characters as possible".

In the meantime, the six characters are Wolverine, Iron Man, Hulk, Darkstalker's Morrigan, Strret Fighter's Ryu, and surprise, Chris Redfield from the Resident Evil franchise. From the silhouettes featured in the trailer, we can speculate that Chun-Li, Captain America, Felicia, Super Skrull, Magneto along with Dr. Doom would be making their return, while Deadpool and Devil May Cry's Dante (or his evil twin, Nero) are among the new characters.

Without further ado, let's take a look at the teaser trailer that is sadly, devoid of any gameplay sequences.

With the recent strings of Hollywood success over the past decade, Marvel has grew tremendously, both in terms of popularity and influence. With Marvel vs. Capcom 3, Capcom has much to gain from all the potential public awareness as a result of this collaboration. Therefore, it is likely that Capcom will be featuring more unconventional choices from their franchises of games, including Dead Rising, Killer 7 or even Ōkami.

Meanwhile, with no gameplay shown at the Captivate, it is sure bet that we will see more in June's E3, given its late release date next year. Until then, let's take a look at the character arts.


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