LittleBigPlanet 2 Announcement Trailer Preview

Posted by Grey Saturday, May 15, 2010

Platform Game? Get ready for the "Platform for Games" as Sackboy returns in LittleBigPlanet 2 to give you that warm hug that you have been lacking of in your cold hard life since playing LittleBigPlanet.

Released in 2008, LittleBigPlanet, commonly abbreviated as LBP, was on the receiving end of overwhelmingly positive reception from gamers as well as critical acclaims from major gaming medias. The title's unique presentation, refreshing gameplay, and its large array of customization tools and online features, resulted in a nearly infinite playability with its user-based contents. Till date, there are more than two million user created levels readily available.

With the official announcement of the sequel by Media Molecule, one has to wonder, for a game like LBP that prides itself on its incredible replayability, is a sequel necessary?

You bet.

Let's take a look first at the very heartwarming official trailer to the game, complete with a very smart track called Sleepyhead by American electronic band Passion Pit. Bound to give all LBP players that familiar goosebumps.



First and foremost, Media Molecule has confirmed that all downloadable content from the first game will be usable while all the earlier mentioned 2.3 million existing user created levels will work seamlessly with the sequel.

While all that are undoubtedly extremely user-friendly good point, one can't help but think: Why should I be buying the second outing then? Why yes, there is a simple answer to that. Unless it's pretty darn good. In fact it has to be much more than pretty darn good. And guess what? From what we can easily foresee from the screenshots and trailer of the sequel, this is exceedingly much better than pretty darn good.

With the core notion being that the sequel will be a "Platform for Games", unlike the first game, which was marketed as a platformer. What's the difference with that? According to Media Molecule, this time, players will get to create not just game levels but games themselves. Notice those "Puzzle Bobble"-style puzzle games, top-down racing games, old-school "Space Invaders"-style flying side-scrollers in the trailer? Yes, that's just parts of your toolbox. Reportedly, there's even and a full-fledged real-time strategy games, in the line of "Command & Conquer".

ALso mentioned in the announcement is the ability for players to create and edit cut scenes or any sorts of cinematic short films, complete with absolute control over the camera angles and sound effects. As for the actors, you will have the brand new Sackbots. Serving as a fully programmable and customizable enemy unit, players are able to create control schemes for these mindless drones with the exact instruction input.

With all this already sounding both overwhelming ambitious for Media Molecule to pull off and for us gamers to digest, you can always count on the Sackboy, who returns with a new wacky story:

Happy that no more demands are being made to him after his successful adventure to return sharing to LittleBigPlanet, it’s all going swimmingly for Sackboy... That is, until a some kind of inter-dimensional, hyper-spatial, 1800 watt Vacuum Cleaner appears in the skies, causing quite the ruckus and sucking Sackboy up into its musty bowels. All jolly sinister and most inconvenient.

Happily, a jolly nice fellow named Larry Da Vinci intervenes and rescues him from what has come to be known as The Sucker. Da Vinci, it turns out, is in charge of “The Alliance”, a semi-secret, semi-organised group devoted to fighting The Sucker before it destroys the whole Cosmos


LittleBigPlanet 2 is slated to be released in the last quarter of the year, and is shaping up to be an unmissable title yet to come.

Below are some of the promo images and screenshots you can find on the official site.














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