"I think we can put our differences behind us. For science. You monster."
And with that, GLaDOS (Genetic Lifeform and Disk Operating System) confirms the fear of many players who braved through 2007's critically acclaimed first-person action/puzzle video game, Portal, to escape her malevolent clutches: GLaDOS is "still alive", despite her apparent destruction at the end of Portal.
An artificially intelligent computer system that served to guide and aid Chell, the game's protagonist, through the numerous puzzle-filled chambers and levels, GLaDOS gradually displayed "her" dark, evil side, as her words and actions became increasingly malicious, and she makes multiple attempts to kill Chell. Consistently voted as one of the all-time best villain in gaming history, GLaDOs is a evil villain by design. Thanks to the marvelous voice-acting by Ellen McLain, the evil A.I. were further cemented in the "Hall of Fame of Videogames Villains" (If there ever was one)with her eerily cold voice.
In Portal 2, GLaDOs, despite her very good-natured speech in the trailer, will continue her torment of Chell as the game takes place once again in the Aperture Science Labs, abandoned since the last installment.
Check out the Teaser Trailer that was unveiled earlier in E3.
"I think we can put our differences behind us. For science. You monster."
The Metal Gods certainly have the stars aligned for this one.
Heavy Metal's "Big Four" - Anthrax, Megadeth, Metallica, and Slayer, made history last week when they performed under one roof, taking the stage together for seven shows in the Sonisphere Festival concert series. Kicking off in Warsaw, Poland on June 16th, the festival concluded in Istanbul, Turkey on June 27th. In commemoration of the mega event, the live show in Sofia, Bulgaria on June 22nd was transmitted via satellite to over 450 movie theaters in the U.S. and over 350 theaters across the globe, covering everywhere from Europe, Canada, to Latin America (eat yer heart out, Asians).
Several video showcasing the very special ensemble performance of of all four bands covering Diamondhead's "Am I Evil?" on that night were posted online. We have conveniently embedded the one with the best quality right below. For any self-respecting metalhead, this is one sight to behold.
A set list for one of performance is available after the jump.
Caught in a Mosh
Got the Time (Joe Jackson cover)
Heaven and Hell (Black Sabbath cover)
Antisocial (Trust cover)
I Am The Law
Holy Wars… The Punishment Due
Take No Prisoners
Poison Was the Cure
Tornado of Souls
Rust in Peace… Polaris
Symphony Of Destruction
For Whom The Bell Tolls
The Four Horsemen
Fade To Black
That Was Just Your Life
Sad But True
Welcome Home (Sanitarium)
All Nightmare Long
Master Of Puppets
Nothing Else Matters
Stone Cold Crazy (Queen cover)
Hit The Lights
Seek & Destroy
World Painted Blood
Angel of Death
Dead Skin Mask
South of Heaven
Déjà vu time: Has the infamously ultra-violent fighting game series, Mortal Kombat jumped the shark when it went against the DC Universe last fall?
With "Mortal Kombat: Rebirth" (the independent "sales pitch" short film that appeared almost everywhere online earlier this week) gathering interest from gamers unfamiliar from the franchise while triggering nostalgia from long-time fans, what better timing would there be to announce a brand new title to the everlasting series? And especially when it is E3. Set to be released in 2011, "Mortal Kombat" is currently in development by NetherRealm Studios (formerly known as Midway Games) for Xbox 360 and PlayStation 3.
And why yes, the original gang are back. Meaning the dread Johnny Cage is still alive and kicking, unlike what was depicted in the short film. Damn. Along with Cage, series co-creator Ed Boon and team are looking into popular characters from Mortal Kombat, Mortal Kombat II, and Mortal Kombat 3 to make it into a roster of approximately 26 characters in the final game. During E3, confirmed characters announced are Johnny Cage, Kung Lao, Mileena, Nightwolf, Reptile, Sektor, Scorpion, and Sub-Zero. Nevertheless, there will be additional DLC characters.
In an interview with IGN, Boon explained the rationale and plot behind the latest sequel.
"Mortal Kombat has this timeline - eighteen years of making games, and we really didn't want to just continue, like, chapter seventeen of the whole story. So we're kind of doing a Back to the Future type of thing, where Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, he sends a mental message to his earlier self, so the camera rewinds back to Mortal Kombat 1. The Raiden from back then gets a message and he doesn't know what's going on, but he knows something bad's going to happen, and the game spans Mortal Kombat 1, 2 and 3, retelling the story with an enlightened Raiden, and he's changing the course of things, so everything you've seen happen before – Liu Kang winning, the guys turning into cybernetic ninjas, are changed around, so you might see a character become cybernetic who wasn't before, and so you see a different version [of events]."
Which explains the new title being simply "Mortal Kombat". Not belonging to the currently in vogue form of re-imagination or relaunch, the sequel, while being progressive move in more ways than one, acknowledges all previous installments and even have the heart to pay homages to them. And for the progressive part, the sequel ironically will return to its "2D roots" as the gameplay will once again be restricted a 2D plane of movement, removing the 3D sidestepping from the earlier few installments. An all-new "Tag-Team" Fighting Mode will also be included, providing players with the opportunities to pull off chains of "combos" between two tag characters. "Fatalities", the signature feature of Mortal Kombat, will also be re-invented to have an even more deadly feel.
Check out the trailer embedded below for some of the cool visuals. Needless to say, not for the squeamish.
By all means, just jolt that down: MK is not dead yet.
Heavy Metal finally invades the always sunny and puny Apple world... With Slayer's latest app... A Pinball game?
My personal favorite heavy metal act, Slayer, in their nearly 30 years together as a band, after selling out millions of copies of their albums, redefining the singular genre of "Thrash Metal", and having toured almost the entire globe, are still working hard to churn out new albums and rolling out live performances. With the release of their latest head-banging epic (incidentally, their tenth studio album), "World Painted Blood" late last year, they continue to be one of the most incredible metal act the world has ever seen. One of the track, "Hate Worldwide" has already been nominated for Grammy Award for Best Metal Performance. And with the release of the "Slayer: Pinball Rocks" application for Apple (for usage on both iPhone and iPad), Slayer are making their first foray into the remarkably vibrant iPhone applications world which strangely lack significant touches of the metal world given their considerable influence over popular culture.
That said, the metal invasion of the iPhone and iPad technically begun when fellow compatriot of the famous/infamous quartet known to the metal scene as "The Big Four of Thrash", Metallica, released Tap Tap Revenge: Metallica back in October last year.
While being a sufficiently entertaining title, the game was inevitably victimized by the very same loose control over the gameplay that plagued the entire "Tap Tap" library.
With "Slayer: Pinball Rocks", currently available for $2.99 at the Apple App store, Sony BMG Music Entertainment wisely developed a Pinball game in its effort to merge the gameplay to Slayer's loud and fast "evil" sounds. And the result? The unholy matrimony between Heavy Metal and Pinball turned out to be quite the perfect match. Borrowing tracks from the aforementioned "World Painted Blood" album, the game literally "rocks" with the ass-kicking music complete with numerous voice-overs and evil screams from Tom Araya (the bassist and vocalist) and the gang. The "metallic" ambiance is indisputable and the overall gameplay experience is further enhanced with the remarkably developed physics engine that demonstrated some of the most realistic pinball action all around.
The art direction for the game was also excellently done, depicting a more-than-articulate Slayer nightmare, with images of guitar strings merging into the eye of a skull, lighting bolt spewing out with flames galore, etc. Track titles such as "MELTING FLESH" and "GLOBAL GENOCIDE" were configured into the Pinball stages, with a surprising touch of mini-games of shredding and stuffs.
With all this, comparison against the holy grail of rock+pinball marriage, "KISS Pinball" is inevitable, and we dare say that "Slayer: Pinball Rocks" is in fact, a modern update of the classic and every bit as good.
Wait till you try it out on the iPad. Slayer's official website has featured a promo video for the game. Check it out via the YouTube video embedded below.
In a press release announcing the app, Kerry King (rhythm and lead guitarist) has this to say, "As a life-size pinball player, this looks so awesome. It looks really fun and entertaining, with a shot of evil, and it could definitely keep me up all night with a few shots for myself".
And we here at The Daily Zombies, wholeheartedly agreed. That's three bucks well-spent. Nevertheless, if you happened to be one of those squeamish types that can't stand Heavy Metal, this is definitely not for you. And by the way, what the hell are you doing here? Get out of here already!
- Great physics engine that heightened the realism of the basic Pinball gameplay
- A pitch-perfect Slayer ambiance, with great music, of course
- Tremendous work put in for the totally wicked art direction
- Somewhat singular gameplay. Well, it's just a Pinball game
And The Kickass Track
"Hate Worldwide". They don't come much heavier these days.
For a more transparent understanding on the Game Reviews here in The Daily Zombies, please check out "The Daily Zombie Rating System And Review Policy for Gaming".
Sony Music Entertainment
Slayer Pinball Rocks HD
Released: Jun 24, 2010
Size: 23.9 MB
Seller: Sony BMG Music Entertainment
Latest version: 1.0.1
*****LIMITED TIME INTRODUCTORY PRICE***** 40% off!!
Legends of metal meet the king of arcade games in one loud, fast, flipper-thrashing frenzy. Hyper-realistic pinball gameplay set to a backdrop inspired by the band's latest head-banging masterpiece, World Painted Blood. Includes music from the new album, original voice recordings from singer/bassist Tom Araya, guitar shredding mini-games, and a pinball environment straight out of your worst nightmare. Co-produced by Sony Music and Gameprom (makers of The Deep, Wild West, Jungle Pinball, and Pinball HD). Play it LOUD!
- Introductory sales price of $2.99!
- Hyper-realistic physics engine
- Extreme detail and original artwork
- Multiple camera angles: including 3D-perspective, full-table, smart-cam
- Horizontal and vertical gameplay
- Featuring music from World Painted Blood
- Original voiceovers from Slayer
- LED versions of the animated Playing With Dolls
- Rhythm mini-games
Note: horizontal gameplay and HD graphics only available on the iPad
Compatible with iPhone, iPod touch and iPad. Requires iPhone OS 3.0 or later.
The Rock laying the smacketh down on puny John Cena in all cartoony glory!
First mentioned in good ol' JR's BBQlicious blog when he talked about a new WWE game developing outside of the annual WWE SmackDown vs. RAW series, WWE All Stars was officially announced in E3 2010 by THQ, followed by an extensive coverage by Gamespot.
With a "unique" concept of mashing WWE superstars past and present (please hold your horses if you would like to express your strong opinion that the SmackDown vs. RAW series had that one covered with its Legends roster), "WWE All Stars" will be featuring gameplay that belongs more to the arcade fighting game genre, as opposed to the simulation-feel of the SmackDown vs. RAW series.
The idea of a off-shoot product in the WWE game franchise is perfectly fine with me, given the enormous potential and depth with the source material. However, I can't help but felt under-whelmed by this new title that will be released across two generations of gaming platforms, namely, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 (Yes, that one stands out like a particularly sore thumb. PlayStation 2?). The reason behind my skepticism are perfectly well-documented. Among my library of PlayStation 3 titles, there are a selected few that one do not spoke of likely. As it will without a doubt incurred my wrath of actually acquiring it with my hard-earned greens. And one of those would be THQ's 2009 product, the abysmal "WWE Legends of WrestleMania", a title of which "WWE All Stars" conspicuously shared similar concept with. Yes, there's the WrestleMania-themed historical sentiments, there's the unlocking of modern superstars exclusively via importing from "WWE SmackDown vs. Raw 2009", but the rest sounded hauntingly similar. Exaggerated character models that borders on the overtly cartoon? Check. Arcade-style gameplay? Check. Over-the-top animation? Check/ Heavy play on nostalgia from die-hard WWE fans? Check. And I can assured you there's more where that came from as this new title totally reeks of that abysmal WWE Legends of WrestleMania.
While not exactly a saving grace, Jim Ross and Jerry Lawler has reportedly signed on to work on the commentary. GDYC. Another point of interest would be the fact that WWE All Stars is the first WWE game to be produced by the THQ San Diego team, of which a considerable of its current employees were previously working for Midway Los Angeles who produced the relatively decent TNA Impact! professional wrestling video game in 2008. There might still be a ray of light with this one.
Anyway, let's take a look at some of the screenshots released from THQ, and after the jump, a sneak peak at the gameplay with a video taken from the aforementioned Gamespot coverage. For those who defiantly remained optimistic on the game, do check the video out to curb that enthusiasm of yours. With the way Cena and Rock both pumped to the size and built of "Hulk" (not the Hogan one, but Marvel's Incredible one), and the "crazy-ass" gravity with the "amazing" height the characters bounced up to when hit, it would be absolutely wise not to put too much hope with this one.
Image Source: http://us.thq.com/us/game/show/5955/WWE%C2%AE%20All%20Stars%E2%84%A2
Why yes, more updates on the upcoming sequel to the surprisingly long-running Resident Evil film franchise.
Being the film adaptation of the "Zombie Apocalypse" epic that we all know as "Resident Evil" (or "Bio-hazard" in Japan), surely we will give this one, despite its status as the fourth installment of the surprisingly long-running film series, a little more of the zombie spotlight than just our earlier article on it.
Hell, for crying out loud, they even "3D" the posters. No, take that silly 3D specs off your face, it's that peculiar way Alice (Milla Jovovich in her movie-exclusive leading role) stretches her legs and armpits over the title.
Oh, and the much more detailed official trailer after the jump. And yes, Albert Wesker does show up.
It may be the recent Bryan Danielson/NXT Invasion debacle, or the FIFA World Cup results prediction craze, or the fact that I was recently down with Chicken Pox, or just a combination of all the above mentioned circumstances, but I have indeed done the impossible: Missing out the PPV prediction of WWE's latest Pay-Per-View, Fatal 4-Way, which was held on Sunday, June 20th. In penance, we will conduct a postmortem review juxtaposed with what would be our initial prediction.
"Fatal 4-Way", part of WWE's renewed efforts to pump up PPV buy-rates by providing its PPVs with a signature gimmicks. So what's the gimmick here? It's as literal as they get: Having major title matches contested in "Fatal Four Way" matches. Supposedly, the idea is that every contender in the match will be having a 25% chance of winning, no matter how ridiculous this math formula works.
So how was the show, since this is after all, a postmortem of the show instead of the usual preview? From general reports from most wrestling journalists, kind of under-whelming. From the results, lots of shake-ups in the major titles yet under-whelming nonetheless. Why is that so? Let's take a look into the details. Oh, as per our usual tradition in our PPV prediction, we will be inserting out prediction of the results with the respective matches. And yes, we sucked big time with a record 7 wrong prediction out of 8, a reverse of fortune as compared to the almost dead-on 6 out of 7 for the previous event, Extreme Rules. So what's this month's special factor that are affecting our judgment? It's the fact that Four-Way Matches are, quite likely, one of the best opportunity writers get to transfer the title without making the face champion look bad, or even smoothly transferring title from one heel to another to gather further heat for that particular feud.
Without further ado, the game.
WWE Champion John Cena vs. Randy Orton vs. Sheamus vs. Edge
The Winner: Sheamus!
Frankly, the last person I would thought of winning the match. Well, the man-sized jar of mayonnaise has surprised me once again, taking off with his second world title reign.
Predicted Winner: John Cena to retain, or a non-finish due to run-in interference from NXT season one rookies
Obviously, wrong, and that what I should be considering about Four Way Matches (as mentioned earlier) just did not get into my head enough.
World Heavyweight Champion Jack Swagger vs. Big Show vs. Punk vs. Rey Mysterio
The Winner: Rey Mysterio!
As bad as it might make me look, I'll have to admit the fact that Mysterio is once again, the last person I would thought of winning this one. Well, I guess that's compensation for missing his long-promised vacation due to breaking The Undertaker's face.
Predicted Winner: Jack Swagger to retain, or a non-finish due to run-in interference from Kane
I'm wrong again, for missing out the exact point I mentioned earlier: 'that Four-Way Matches are, quite likely, one of the best opportunity writers get to transfer the title without making the face champion look bad, or even smoothly transferring title from one heel to another to gather further heat for that particular feud'. Kane did interfere, but only to drive Punk away.
WWE Intercontinental Champion Kofi Kingston vs. Drew McIntyre
The Winner: Kofi Kingston retains.
And even manage to pull off a semi-closure for the unbearably long-winded Theodore Long's personal feud with McIntyre himself.
Predicted Winner: Kofi Kingston
They didn't put the title on Kingston for fun, after all this seemingly never-ending "chosen one" storyline.
US Champion The Miz vs. R-Truth
The Winner: The Miz retains...
Predicted Winners: The Miz
But of course. The very same logic as the Intercontinental title: They wouldn't go through all the trouble stripping R-Truth of the title in his hometown during last RAW, and let's not talk about the whole "US Champion Bret Hart" fiasco. Thinking back, it is highly possible that Vince McMahon foresaw the whole Owen Hart's widow lawsuit against WWE coming, thus the firing of Bret Hart.
WWE Divas Champion Eve Torres vs. Gail Kim vs. Maryse vs. Alicia Fox
The Winner: Alicia Fox!
By the Hoary Hosts of Hoggoth! Like I care.
Predicted Winners: Eve Torres
This is quite a call to made, as it is more than blatant that I don't give a ratass concern towards the WWE Divas if business there simply refused to pick up.
That's it, as only five matches were announced before the PPV commenced. Not unlike the previous few PPVs, there are a couple of matches that were unannounced. We will just list the results below.
Unified Tag Team Champions The Hart Dynasty (Tyson Kidd, David Hart Smith and Natalya) vs. The Usos (Jimmy and Jey Uso) and Tamina
The Winners: The Hart Dynasty
The Tag titles wasn't on the line, so this is just the start of a hopefully long feud between the tag teams, which is a rare thing in WWE these days.
Evan Bourne vs. Chris Jericho
The Winner: Evan Bourne!
Probably in part due to Jericho's upcoming TV deal as the host of ABC's Downfall, he has been somehow shifted to a lower card, jobbing to the modern day "Brooklyn Brawler" Evan Bourne, the ultimate jobber who has recently received an almost godly push.
Not much of a rundown, since this is pretty much a postmortem. Nevertheless, the PPV were kind of a downer, given the white hot NXT invasion in process.
The story of how Raiden became cool is going to be cool. Insanely. Cool.
First announced at the Microsoft press conference during last year's E3 with a teaser trailer, Konami along with Kojima Productions revisited the much-anticipated next installment in the critically acclaimed stealth action series as Hideo Kojima, creator of the "Metal Gear Solid" series, and the game's lead designer, Mineshi Kimura, unveiled a new trailer comprising both CG cutscene and and gameplay footage.
What's Raiden doing with the luminous object that looked conspicuously like a spine? Sucking out all kinds of coolness into himself, apparently.
An interquel bridging the gap between Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Rising, as shown in last year's announcement trailer will be featuring everybody's most hated androgynous protagonist(Metal Gear Solid 2: Sons of Liberty)-turned-superduper kickass cyber ninja (in Metal Gear Solid 4: Guns of the Patriots), Raiden. To accommodate the change of protagonist, the series' tagline, "Tactical Espionage Action", has been replaced by "Lightning Bolt Action", as the name, raiden (雷電) is literally "thunder and lightning" in Japanese.
The gameplay, however, will still be focused on stealth action, though the latter, "action" will be even further featured, as indicated by creative producer Shigenobu Matsuyama. Swordfighting action, in particular, as Raiden is indeed a sword-wielding homicidal badass. That said, stealth elements will still play a major role to emphasize Raiden's considerable speed and agility. Director Mineshi Kimura has also stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."
A key gameplay feature titled zan-datsu (斬奪), which is Japanese for "cut and take" literally), were highlighted in the E3 trailer where Raiden dismembered and tore off a luminous, glowing mechanical spine from a cyborg enemy, and proceed to crush the spine, not before seemingly absorbing the energy from it. Both Kimura and Matsuyama have hinted that Raiden will be able to cut through cyborgs and mechs and claim the guts (or parts, depending on how you view them) inside, which can be life, energy, parts, ammunition, items and occasionally even information.
With "Cut at will" being one of the main selling line of the trailer, swordfighting will indeed be one of the main attraction with this one. Director Kimura has indicated that players will be able to slice, or "cut" anything "at will", be it living enemies or objects along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground.
Let's take a look at how this can be achieved from the series of screenshots below.
For better display of this cool new feature, do check out the trailer embedded right below. Meanwhile, with the simultaneous announcement of both PlayStation Move and Microsoft's Kinect also at E3, one could no doubt be led to the opinion that the ultra-cool sword-wielding action had anything to do with these two upcoming motion-sensing game controller platforms. True enough, Matsuyama and Kimura have confirmed that they are currently looking into the implementation of these swordplay elements for the new platforms, though they stressed that traditional controls would be the game's main focus.
Four days before the commencement of E3 2010. the box artwork of the game was leaked on Xbox Live Marketplace but was soon taken down and replaced with the official logo. But well, this is the internet and we have Kotaku.
And this is how it look like, with the logo...
With the promise of detailing the (expectedly) painful journey that Raiden undertook from being an effeminate soldier to cyber ninja badass, along with the promise of the kickass newly rejuvenated gameplay, Metal Gear Solid: Rising is shaping up to be one of most highly anticipated game of anytime (as no announcement was released or even speculated).
The aforementioned ultra-cool trailer is embedded below, right after the jump. But for the squeamish ones, please do be cautioned that there are some pretty graphic stuffs with the realistic depictions of human dismemberment. In fact, the version of the E3 2010 trailer available for viewing on the game's official Japanese website has had such scenes removed, as a result of potential censorship by Computer Entertainment Ratings Board (CERO), the Japanese equivalent of the ESRB or PEGI. As reported by 1UP, dismemberment is among one of the verboten images, along with genitals, pubic hair, and sexual intercourse.
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- Portal 2 Teaser Trailer - E3 2010
- The "Big Four" Assembled!
- Mortal Kombat: Undead Monday
- Slayer: Pinball Rocks: 3-Minute Warning
- WWE All Stars Preview
- Resident Evil:: Afterlife New Trailer And Posters:...
- WWE Fatal 4-Way Postmortem
- Metal Gear Solid: Rising At E3 2010
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