This Halloween... Be Batman

Posted by Grey Sunday, October 30, 2011

This Halloween... be Batman. And not in one of those run-of-the-mill, lame-ass Batman Halloween outfits... But the very best Batman costume we have ever seen, thanks to the folks from the Effects Lab forums.

Batman: Arkham City was a smashing success, having gained universal acclaim by critics and being one of the fastest selling games ever. Among the numerous great innovations and features in the title, one of the least mentioned features would be the (ever-so-slightly) redesigned costume of the Dark Knight, that is easily the best incarnation of the iconic appearance of Batman, combining the best elements from the sleek Kevlar-armored version in Christopher Nolan's Batman film series and the classic blue-and-grey version in the comic books.

Inspired by this winning version of the costume in the video game, a collective group of artists from the Effects Lab forums, a message board for special effects sculptors, makeup artists, mask makers and designers, took three months to bring to life the costume and as a result, behold the perfect costume worthy of the Caped Crusader.

Representing the team of artists, Lisa Alvarez aka Batprisss on The Effects Lab, provided more insight on the costume:

All of us agreed that this was the best movie suit never done as well as the entire game being the film we all wanted to see. And there were so many aspects to it, including the illusive blue and gray of the new city suit, that we wanted to tackle. Some of the goals on the suit were that we wanted the pieces to be accurate like they walked right off the screen. The whole suit would need to be proportioned to the point that all the pieces worked together to complete the image of the character design. This was tricky due to the fact that no human being in the world is the shape of that guy. Especially the cowl. Also the cross texture of the entire suit must be included and it has to run synced up on all panels as the game suit does, so that all lines intersect at an X throughout the entire suit.

We wanted to achieve the right colors and needed them to change dramatically from one light source to another, like the game suit does. Especially the new game where you see a brighter blue cowl in one light and then a seemingly black cowl in another. This went for the gray also as it needed to go dark and also reflect the greens that they used in the game. The whole suit is weathered to match the grittiness of the game suit and made to be worn. We wanted to follow the same basic design of the movie suits meaning separate sizeable torso, legs, etc… all mounted on an undersuit so that anyone could have it tailored to them the same way the movie pieces can be sized. The briefs were done separate so that the movement would be fluid and the entire muscle set-up should look one piece but move easily.

With the cowl being such a unique shape we didn’t want to sacrifice feel so we chose to do two sizes with the cowl. We mounted the City bat in the pics as we are almost done with the add-ons for the boots and gaunts as well as the new belt, and would be completing that suit. But also show how the Asylum bat looks and with a switch of some gear you can go either way. Let me know what you guys think and I’ll shoot some pics of individual pieces later if you like.


For more details on the costume, check out Comics Alliance's interview with Alvarez. For now, soak in the awesomeness of the Dark Knight by hitting the jump to check out more images of the costume.










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