Zombies, Run! - Undead Monday

Posted by Grey Monday, October 17, 2011

Now here's something nifty to send you running for your dear life. Especially for you couch potatoes out there with an Android or an iPhone, and a craving for an adventure in a zombie apocalypse.

Marketed as a "running game and audio adventure" for the Android or iPhone users, we here at The Daily Zombies are pretty certain that "Zombies, Run!" is one of most innovative concepts to hit the smart phone games.

Created by by London-based creative company Six to Start and Naomi Alderman, Zombies,Run! bring forth an unique adventure set in a heightened that unfolds as you proceed for your morning jog. By plugging in your headphones on your Android, iPhone, or iPod Touch, you can immerse in the post-zombie apocalypse world of the game and play it by running in the real world as you collect medicine, ammo, batteries, and what-have-you while evading the hordes of undead (yes, you can supposedly hear them coming at you!)

In our opinion, a zombie apocalypse is certainly one of the best excuses for a morning jog. Zombies, Run! started out as a Kickstarter project which has since been successfully completed. Interestingly, one of the rewards from the donation (that's twenty bucks by the way) let you call up a hotline to give your best undead impression to be recorded for the game. Which is one hell of a good use for twenty bucks.

Here's a video from the creators that explains the concept of the game.



And here are the information for the game from its Kickstarter page:

You tie your shoes, put on your headphones, take your first few steps outside. You’ve barely covered a hundred yards when you hear them. They must be close.

You can hear every gutteral breath, every rattling groan - they’re everywhere. Zombies. There’s only one thing you can do: Run!

Zombies, Run! is an ultra-immersive game for the iPhone, iPod Touch, and Android where you help rebuild civilisation after a zombie apocalypse. By going out and running in the real world, you can collect medicine, ammo, batteries, and spare parts that you can use to build up and expand your base - all while getting orders, clues, and story through your headphones.


It doesn't matter where you run.
It doesn't matter how fast you run.
It doesn't matter how far you run.

Just run.


So... it's about running?


Zombies, Run! is about making the thrill of running even better with a game and a story delivered through your headphones. We’re making running more fun, more exciting, and more addictive for everyone from couch-to-5k newbies to weekend joggers and marathon runners. And Zombies, Run! works anywhere - in a park, along a beach, in the city, even on treadmills!

Also: we don’t make you watch your screen while you’re running; we don’t make you change your favorite routes; and you don’t need to buy any fancy armbands or tracking devices. All you do is press a button when you start, and another button when you’re done. That’s it. We follow your lead.


Story, Game, & Fitness App: A Triple (Zombie) Threat!

You’re Runner 5. Hundreds of lives are counting on you. You've got to help your base rebuild from the ruins of civilization by collecting critical supplies while avoiding roving zombie hordes. Can you save them?

You receive orders and hear the story told through radio messages and voice recordings between your own custom playlists. Missions last around 20-30 minutes in real time and there'll be over 30 unique missions in Season 1.


You'll automatically collect items like medicine, batteries, and ammo while running, and once you’re back home, you get to assign them to different parts of your base. Who needs the vitamins more, the soldiers or the doctors? Which buildings need extra defenses? It’s up to you - and the bigger your base, the more missions you’ll have access to.

But what are the leaders of your base scheming about? How did you get there? Where did the zombies come from? There’s a deeper mystery to be uncovered, puzzles to be solved, websites to be discovered, documents to be viewed so you can learn the truth of what’s happened to the world.

Zombies, Run! records the distance, time, pace, and calories burned of all your runs, and we’re keen to add RunKeeper integration. There's also the option to hear audio notifications of for time, distance, and pace during your run. If you want to get fit while also saving the world, this is the game for you.


Why we need your support

Zombies, Run! is a pure indie game. We’re self-funding the development, art, writing, and promotion 100% from our own pockets, and we’re happy to do that because it’s a game we’ve wanted to make for a long time, and it’s real labour of love.

We want Zombies, Run! to be the best game it can possibly be, and that’s where your support will be incredibly valuable to help pay for great voice actors, better sound production facilities, exhaustive testing, and of course, making your rewards!


What we'll do with any extra funds

- Create extra couch-to-5k and marathon training mission packs
- Add data export, web integration, RunKeeper integration, and multiplayer support
- For each extra $5k raised, we’ll recruit one special guest of your choice to lend their voice to a character in the game. You’ll be able to vote on who you’d like to hear, and we’ll do everything within our power to secure their talents. Imagine Nathan Fillion, Ellen McLain, or Felicia Day as zombie-killers - it could happen!

The T-Shirt!


This is a mockup of our T-shirt which comes in 3 different colours on high quality fabric (think American Apparel) - it’s what we imagine Runner 5 actually wearing in the game. Even if you get turned into a zombie, people will still be able to identify you from your good-looking corpse!

T-shirts will come in a range of sizes, and in both men and women's cuts.

The Poster!

This is the artwork we're planning to use for our Zombies, Run! poster, which will be printed at A1 size (that's 85cm x 60cm). Very stylish, we think you'll agree.

A note about ideas

Of course we welcome your comments and suggestions on Zombies, Run! but please don't make them if you are going to claim rights in them; and please be aware that if we use them you won't be able to turn round and say that you somehow own bits of the game. Therefore by submitting comments you are agreeing that we can use them and any rights in them in any way we like.


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